Products related to Interactive:
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Digital Scenography : 30 Years of Experimentation and Innovation in Performance and Interactive Media
Shortlisted for the PQ Best Publication Award in Performance Design & Scenography 2023 This book uses digital media theory to explore contemporary understandings of expanded scenography as spatial practice.It surveys and analyses a selection of ground-breaking, experimental digital media performances that comprise a genealogy spanning the last 30 years, in order to show how the arrival of digital technologies has profoundly transformed performance practice.Performances are selected based on their ability to elicit the unique specificities of digital media in new and original ways, thereby exposing both the richness and shortcomings of digital culture. O'Dwyer argues that contemporary scenography is largely propelled by and dependent on digital technologies and represents a rich, fertile domain, where unbridled creativity can explore new techniques and challenge the limits of knowledge.The 30-year genealogy includes works by Troika Ranch, Stelarc, Klaus Obermaier, Chunky Move, Onion Lab and Blast Theory.In addition to applying a broad scope of performance analysis and aesthetic theory, the work includes artists’ interviews and opinions. The volume opens important aesthetic, philosophical and socio-political themes in order to highlight the impact of digital technologies on scenographic practice and the blossoming of experimental interdisciplinarity.Ultimately, the book is an exploration of how evolutionary leaps in technology contribute to how humans think, act, make work, engage one another, and therefore construct meaning and identity.
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Interactive Visual Data Analysis
In the age of big data, being able to make sense of data is an important key to success.Interactive Visual Data Analysis advocates the synthesis of visualization, interaction, and automatic computation to facilitate insight generation and knowledge crystallization from large and complex data. The book provides a systematic and comprehensive overview of visual, interactive, and analytical methods.It introduces criteria for designing interactive visual data analysis solutions, discusses factors influencing the design, and examines the involved processes.The reader is made familiar with the basics of visual encoding and gets to know numerous visualization techniques for multivariate data, temporal data, geo-spatial data, and graph data.A dedicated chapter introduces general concepts for interacting with visualizations and illustrates how modern interaction technology can facilitate the visual data analysis in many ways.Addressing today’s large and complex data, the book covers relevant automatic analytical computations to support the visual data analysis.The book also sheds light on advanced concepts for visualization in multi-display environments, user guidance during the data analysis, and progressive visual data analysis. The authors present a top-down perspective on interactive visual data analysis with a focus on concise and clean terminology.Many real-world examples and rich illustrations make the book accessible to a broad interdisciplinary audience from students, to experts in the field, to practitioners in data-intensive application domains. Features:Dedicated to the synthesis of visual, interactive, and analysis methodsSystematic top-down view on visualization, interaction, and automatic analysisBroad coverage of fundamental and advanced visualization techniquesComprehensive chapter on interacting with visual representationsExtensive integration of automatic computational methodsAccessible portrayal of cutting-edge visual analytics technologyForeword by Jack van WijkFor more information, you can also visit the author website, where the book's figures are made available under the CC BY Open Access license.
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Qualitative Research Design : An Interactive Approach
Qualitative Research Design: An Interactive Approach provides researchers and students with a user-friendly, step-by-step guide to planning qualitative research.It shows how the components of design interact with each other, and provides a strategy for creating coherent and workable relationships among these design components, highlighting key design issues.Written in an informal, jargon-free style, the new Third Edition incorporates examples and hands-on exercises.
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Innovative Perspectives on Interactive Communication Systems and Technologies
Digital communication has become increasingly prominent in numerous disciplines throughout society due to the high usage levels of interactive systems.Professionals continue to apply trending technologies to their traditional practices as social interaction becomes more computerized.As new innovations are continually being discovered, researchers and practitioners in various areas of work need to stay up to date on the latest findings within interactive communication systems.Innovative Perspectives on Interactive Communication Systems and Technologies is a collection of innovative research on the interdisciplinary methods of internet-based social interaction technologies and their impact on communicative practices in various professional fields.While highlighting topics including health communication, small group settings, and design philosophies, this book is ideally designed for industry experts, researchers, engineers, scientists, policymakers, practitioners, academicians, and students seeking research on modern advancements of interactive communication technologies through real-world applications.
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What is the difference between an interactive movie and interactive television?
An interactive movie is a film that allows the viewer to make choices that affect the storyline and outcome, often through the use of branching narratives or decision points. Interactive television, on the other hand, refers to TV shows or programs that incorporate interactive elements, such as allowing viewers to vote on outcomes or participate in live polls. While both interactive movies and interactive television involve viewer engagement, the main difference lies in the medium - one is a film, while the other is a television program.
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Should I study Interactive Media or Communication Design at Augsburg University?
The decision between studying Interactive Media or Communication Design at Augsburg University depends on your interests and career goals. If you are interested in creating digital experiences, user interfaces, and interactive technologies, then Interactive Media may be the better choice for you. On the other hand, if you are more interested in visual communication, branding, and design strategy, then Communication Design may be a better fit. Consider your strengths, interests, and long-term career aspirations to make an informed decision. Additionally, you may want to research the specific curriculum, faculty, and resources available for each program at Augsburg University to help inform your decision.
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What is the difference between an interactive and a non-interactive shell?
An interactive shell is a command-line interface that allows the user to interact with the system by entering commands and receiving immediate feedback. It is typically used for real-time interaction with the system, such as running commands, navigating directories, and managing files. On the other hand, a non-interactive shell is typically used for running scripts or batch processing, where the user does not need to interact with the system in real-time. Non-interactive shells do not provide a prompt for user input and are often used for automated tasks or background processing.
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Do you like interactive movies?
As an AI, I don't have personal preferences, but interactive movies can be a fun and engaging way to experience a story. The ability to make choices that impact the outcome of the story can make the viewing experience more immersive and interactive. It also allows for multiple viewings with different outcomes, adding to the rewatch value of the movie.
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Data Management in Large-Scale Education Research
Research data management is becoming more complicated.Researchers are collecting more data, using more complex technologies, all the while increasing the visibility of our work with the push for data sharing and open science practices.Ad hoc data management practices may have worked for us in the past, but now others need to understand our processes as well, requiring researchers to be more thoughtful in planning their data management routines. This book is for anyone involved in a research study involving original data collection.While the book focuses on quantitative data, typically collected from human participants, many of the practices covered can apply to other types of data as well.The book contains foundational context, instructions, and practical examples to help researchers in the field of education begin to understand how to create data management workflows for large-scale, typically federally funded, research studies.The book starts by describing the research life cycle and how data management fits within this larger picture.The remaining chapters are then organized by each phase of the life cycle, with examples of best practices provided for each phase.Finally, considerations on whether the reader should implement, and how to integrate those practices into a workflow, are discussed. Key Features:Provides a holistic approach to the research life cycle, showing how project management and data management processes work in parallel and collaborativelyCan be read in its entirety, or referenced as needed throughout the life cycleIncludes relatable examples specific to education researchIncludes a discussion on how to organize and document data in preparation for data sharing requirementsContains links to example documents as well as templates to help readers implement practices
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The Enterprise Data Catalog : Improve Data Discovery, Ensure Data Governance, and Enable Innovation
Combing the web is simple, but how do you search for data at work?It's difficult and time-consuming, and can sometimes seem impossible.This book introduces a practical solution: the data catalog.Data analysts, data scientists, and data engineers will learn how to create true data discovery in their organizations, making the catalog a key enabler for data-driven innovation and data governance. Author Ole Olesen-Bagneux explains the benefits of implementing a data catalog.You'll learn how to organize data for your catalog, search for what you need, and manage data within the catalog.Written from a data management perspective and from a library and information science perspective, this book helps you:Learn what a data catalog is and how it can help your organizationOrganize data and its sources into domains and describe them with metadataSearch data using very simple-to-complex search techniques and learn to browse in domains, data lineage, and graphsManage the data in your company via a data catalogImplement a data catalog in a way that exactly matches the strategic priorities of your organizationUnderstand what the future has in store for data catalogs
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Education interactive projector with whiteboard for classroom
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The Interactive Documentary Form – Aesthetics, Practice, and Research
While the concept of the documentary film is well established, interactive documentary is a newly emerging form of nonlinear, nonfiction narrative that animates viewers to control their own path through a film.Stefano Odorico examines the aesthetic structures and dynamics of interactive documentary as a web-based film experience.His study considers theoretical issues such as critical complexity, reality effect, and polyphony, and assesses their respective media practices.Questions of distribution and preservation are addressed through the analysis of a number of film festivals, museums, and archives.Lastly, Odorico explores the potential of interactive documentary as a research method not only specifically for film and media studies but also for academia more generally.
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How does Apple implement interactive websites?
Apple implements interactive websites by using a combination of HTML, CSS, and JavaScript to create dynamic and engaging user experiences. They utilize responsive design to ensure that their websites work seamlessly across different devices and screen sizes. Additionally, Apple incorporates interactive elements such as animations, sliders, and interactive forms to enhance user engagement. They also prioritize accessibility and usability to ensure that their websites are easy to navigate and interact with for all users.
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How to program interactive network graphs?
To program interactive network graphs, you can use libraries such as D3.js, vis.js, or networkx in Python. These libraries provide tools for creating and customizing network graphs, as well as adding interactive features such as zooming, panning, and tooltips. You can also use HTML, CSS, and JavaScript to create interactive elements and behaviors for the network graph. Additionally, you can utilize data visualization platforms like Tableau or Power BI to create interactive network graphs with drag-and-drop functionality.
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What are interactive and passive media?
Interactive media refers to content that allows the user to actively engage with it, such as through clicking, dragging, or typing. This type of media requires the user to participate and make choices, leading to a more personalized and engaging experience. On the other hand, passive media refers to content that is consumed without any active participation from the user, such as watching a movie or reading a book. Passive media does not require the user to interact with the content in order to consume it.
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How does the processing of data differ between interactive and static applications?
The processing of data differs between interactive and static applications in several ways. In interactive applications, data processing is often ongoing and dynamic, as the application responds to user input in real-time. This requires constant interaction with the data, updating and manipulating it as the user interacts with the application. On the other hand, static applications typically process data in a one-time, pre-determined manner, as the data is presented to the user without any further interaction or manipulation. This means that the processing of data in static applications is often more straightforward and does not require ongoing updates or changes based on user input.
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